Lee Irvine's Resume
Lee Irvine
React Native Developer

LEE IRVINE

Email: lee@kezzi.co | Phone: 646-223-0177 | Location: Seattle, WA

ABSTRACT

I am a software developer with a professional career spanning developer advocacy, mobile distributed systems architecture, and cross-platform engineering. I excel in cross-regional collaboration, process automation, tools development, and code maintenance. Skilled in full stack iOS and Android development, delivering production apps used by thousands of end users

🇨🇳🇺🇸🇮🇳🇧🇷🇲🇽

QUALIFICATIONS SUMMARY

EXPERIENCE HIGHLIGHTS

React Native Developer @ Kustomer 2024

React Native Developer @ Swiftly 2023

Developer Advocate @ ViX 2022

Technical Consultant @ Way Wiser 2022

Mobile Tech Lead @ Wizard of the Coast 2019

WORK HISTORY

Full Stack Mobile Developer

Friends and The City (Apr ’25 – Present)

Brought in to help ship an existing UIKit application that had stalled. Supported a non-technical founder in preparing the product for the App Store. Delivered critical engineering fixes, app stability improvements, and ensured compliance with Apple’s requirements.

Fixed Core UX Issues
- Resolved scrolling performance problems affecting key views.
- Cleaned up UIKit inconsistencies to align with modern best practices.
- Improved payment flow stability and reduced edge case failures.

Unblocked Release
- Diagnosed and resolved Apple App Store rejection issues.
- Finalized data scraping features used for internal workflows.
- Supported app submission process, including provisioning profiles and entitlements.

Supported a Solo Founder
- Stepped into a mentor-engineer hybrid role.
- Acted as a translator between technical hurdles and business needs.
- Enabled the founder to launch confidently by providing async and live support.


Mobile Game Developer

Doom Truck (Feb ’25 – Mar ’25)

Led development of a cross-platform mobile game as an experiment in speed and scope. The project, Doom Trek, was built from scratch and released within two months to iOS and Android platforms.

Delivered a Game Fast
- Built core gameplay loop and user interface from scratch.
- Released to both app stores within a 60-day window.
- Designed systems for save state, audio feedback, and fast frame pacing.

Technical Focus
- Integrated ad SDKs and tracking for post-release analytics.
- Optimized rendering to improve frame rate on low-end devices.
- Shipped without crashes or major bugs across devices.

Creative Collaboration
- Worked closely with narrative and art contributors.
- Designed levels and progression to fit into episodic storytelling.
- Used the project as a testbed for future mobile game tooling.


iOS & Android App Consultant

That Aisle (Aug ’24 – Dec ’24)

Brought into a stalled cross-platform app project by a colleague referral. Re-established velocity by setting up deliverables and compliance tracking. Helped the small team launch across both platforms with confidence.

Broke Through a Stuck Project
- Took over app code from a third-party dev shop that abandoned the work.
- Defined weekly planning and restored a working CI/CD pipeline.
- Met Apple compliance requirements and launched by December.

Built Trust with Stakeholders
- Provided async progress reports and email support.
- Helped founders regain control of their tech stack.
- Advised on future hiring and roadmap planning.

Technical Improvements
- Fixed launch crashes, broken navigation states, and authentication bugs.
- Streamlined API integration logic for easier maintenance.
- Reduced App Store review rejections by addressing root issues.


React Native Consultant

Kustomer (Dec ’23 - Jun ’24)

React Natvie support resource for Kustomer’s team Customer Obsessed. Focused on improving Kustomer’s Chat React Native SDK. Came up to speed quickly on a cross platform codebase. Worked with product owners and staff engineers to retain existing clients. Provided strategies and hot fixes to clients in need via Slack.

Improved Developer Experience

Gave Backchannel Support

Forward Thinking


React Native Consultant

Swiftly (Nov ’23 - Feb ’24)

Contingent resource hired to support a 3rd party developer integrate Swiftly’s React Native SDK into their application (GasBuddy). Attended daily status meetings to assess compatibility issues.

Paired with Swiftly’s KMP team via Microsoft Teams. Attended daily status meetings. Shared DX enhancements with others. Provided daily build-health checks. Worked to enhance Swiftly SDK to meet essential use cases specific to React Native.


Developer Advocate

Univision (Jun ’22 - Apr ’23)

🏆Accolades “Apple TV App of the year award 2022.”

Contributed to the development of ViX for iOS/tvOS. Worked closely with a diverse, bilingual team spanning across Mexico, USA, and Argentina. Participated consistently and gave retrospective feedback to management. Overall, improved team velocity and product quality.

Reduced overall codebase size by 22%.

Improved the QA process by 77% efficiency. ⚽️

Improved user retention

Knowledge Transfer & Mentorship.


Technical Consultant

WayWiser (May ’22)

Collaborated with investor and CTO to diagnose a specific issue within the WayWiser React Native consumer app related to its advertising stack.


React Native Engineer

Wunderman (Jan ’22 - Apr ’22)

Hired as a consultant engineer to provide temporary contingent support. Tasked with meeting an expanded deliverable roadmap.

I played a pivotal role in ensuring our team met Wunderman’s deliverable goal on time while collaborating with a diverse group of engineers on the USMC Squadbay React Native front end.


Migratrion Specialist

GoodEggs (Jun ’21 - Jan ’22)

Custom Braze Plugin

The Good Eggs team faced a challenge when integrating Braze for deep linking in their app’s sales funnel. Firebase Dynamic Links were causing disruptions by blocking Braze’s push notifications.

I developed a custom Braze plugin to bridge the gap between the two modules, allowing messages to flow correctly when a deep link was received.

This solution enabled the team to deliver targeted campaigns seamlessly, resulting in a 40% increase in conversions as they prepared for a major marketing push.

Collaborated with team members and stakeholders regularly to quickly resolve issues. Tracked tasks, requirements, and work status through Pivotal Tracker. Provided excellent documentation and thorough commit history.


Swift Developer

Dexcom (June ’20 - December ’20)

Working within a cross-regional platform team spanning China, New York, and Eastern Europe to develop a cutting-edge medical application, prioritizing patient data privacy and security.


Technical Lead

Wizard of the Coast (March 2019 - December 2019)

Technical lead to a team of 2 application engineers, 2 automation engineers, and 1 product lead. Worked hybrid remote and on site in Renton, WA at the company office. Successfully delivered the Companion Application into the beta phase for iOS and Android.


React Native Developer

Qualtrics (October ’18 - December ’18)

Onsite with a team of 11 engineers at Qualtrics’ dockside headquarters, contributing to the expansion of the React Native application stack.


iOS UIKit Developer

Deloitte Digital (Aug ’17 - Mar ’18)


Mobile Consultant

Trusted Key (Summer ’17)

Joined Trusted Key, an identity provider to help push out documentation and code samples for their pending mobile SDK launch. Worked directly with founder and Hong Kong based team to deliver an end-2-end demo of the company’s flagship blockchain product.


iOS Software Engineer

Group Health (Winter 2017)


Mobile Team Mentor

Aermez (October 2017 - December 2017)


iOS UIKit Developer

AAA (May 2016 - October 2016)


ARKit Consultant

Valassis (Early 2016)


OTT Developer

Hulu (June 2015 - December 2015)


C++ & Flash Developer - University of West Florida – Academic Technology Center (’07 - ’09)

Developed mobile applications for Dell PDA devices on Windows CE. Leveraged Flash and C++ skills to develop interactive and secure course material.

Developed rich course materials and games targetted towards youth audiences. Designed rich immersive experiences such as jungles, aquatic scenery, and top secret installations.


Bachelor of Science in Computer Science - University of West Florida (’04-’08)

University of West Florida ’04-’08)

I graduated in December 2008 with a GPA of 3.14, with a strong academic background in operating systems, linear algebra, algorithms, data structures, and client/server applications.

My programming skills encompassed Java, C, SQL, JavaScript, and XSLT.

I undertook several noteworthy school projects, including the development of a JavaFX solitaire game, working on TCP Networking in C, and tinkering with OpenGL shaders.

To support my education, I took on freelance projects involving PHP, Flash, and web development.

Misc Links - Misc Links - Delve into my insights, and assess my code contributions.